Gam300&350 .. 04/22 - 04/23
Summary
- Team Size : - Duration : - Role : - Grade : |
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9 April 2022 to April 2023 Technical Lead A Technical, B+ Design |
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5 Engine Developers, 2 Game Programmers, 2 Designers. |
Description
Planned and started development of the engine architecture. Developed:
Backend: Frontend: Art:
Also handled planning and distribution of work to my team. Bridge between designers and programmers to communicate how design request could be turned into technical requirements.
Planned and started development of the engine architecture. Developed:
Backend: Frontend: Art:
- 3D Modelling (Blender)
Also handled planning and distribution of work to my team. Bridge between designers and programmers to communicate how design request could be turned into technical requirements.
Learning Experience
- More template meta programming
- Designing Code for Users
- Communication
Demo Videos
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Gam200&250 .. 04/21 - 04/22
Summary
- Team Size : - Duration : - Role : - Grade : |
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7 April 2021 to April 2022 Technical Lead A+ Technical, A+ Design |
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4 Engine Developers, 2 Designers, 1 Artist |
Description
Planned and started development of the engine architecture. Developed:
Backend:
Also handled planning and distribution of work to my team. Bridge between designers and programmers to communicate how design request could be turned into technical requirements.
Planned and started development of the engine architecture. Developed:
Backend:
- Custom ECS Framework (Nice Code Documentation)
- Custom Math Library
- OpenGL Graphics API
Also handled planning and distribution of work to my team. Bridge between designers and programmers to communicate how design request could be turned into technical requirements.
Learning Experience
- Some template meta programming
- Memory Management
- Conflict Management
- Communication
Network Programming
Defense of the Legends (DOTL), is a simple MOBA game developed using WinSock and SFML to demonstrate lag compensation mechanics.
Summary
- Team Size : - Duration : - Role : - Grade : |
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5 2 Weeks Technical Lead A+ |
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Apply network programming practices. |
Description
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend: Lag Compensation Mechanics: Frontend: Miscellaneous:
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend: Lag Compensation Mechanics: Frontend: Miscellaneous:
Learning Experience
- Socket Programming
- RPC Coding Design
- Video Presentation
Gam150
Summary
- Team Size : - Duration : - Role : - Grade : |
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4 15 Weeks Technical Lead Pass |
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Developed using DigiPen's Alpha Engine. |
Description
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend: Frontend:
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend: Frontend:
- GUI System
- Art Assets and Style
Learning Experience
- Entity Component System Design
- Basic Memory Management
- Game Design
Gam100
Summary
- Team Size : - Duration : - Role : - Grade : |
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4 4 Weeks Technical Lead Pass |
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Developed in C. |
Description
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend:
Setup main architecture of the project (rendering, network) as well as the gameplay code.
Backend:
Learning Experience
- 2D Collision Detection and Resolution
- Game Engine Architecture
- 3D lighting in a 2D environment